Use Intrigue, Magic, and Cunning to master the Consortium
Feel that sea breeze in Argent: Summer Break! It's time to go on vacation and add some beach fun to the Argent University with lighthearted scenarios, enchanted gear, new supporters, and more. In this holiday expansion, acquire a yacht and use it to bribe the Consortium for votes... you still want to be Chancellor after all, at least after your suntan.
Use Intrigue, Magic, and Cunning to master the Consortium
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
As Above, So Below introduces two new factions to the world of Empyreal: Spells & Stem. The enigmatic Underlands Dispatch, which connects the surface world of Indines to a secret realm below; and Starchaser Rails, which links alternate dimensions and planes together through space.
Experience additional modules for Empyreal, and expand your game up to 8 players!
Two new companies: Starchaser Rails and Underlands Dispatch
Solo Automa rules with 8 different AI opponents to challenge alone or integrate into larger games.
7-player & 8-player game rules and materials
8 Metros provide new game variants to explore
Alternate captains for each of the 6 base game companies, and the two new companies.
New Specialists, new awards, and new spellcars for even more play variety!
Use Intrigue, Magic, and Cunning to master the Consortium
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.
13 Mage Pawns, represented by their hats in the icons in the game.
1 Divinity Mages
1 Mysticism Mages
1 Natural Magick Mages
1 Neutral Mages
1 Planar Studies Mages
1 Sorcery Mages
7 Technomancy Mages
1 Double-Sided Candidate Sheets
6 Double-Sided University Board Titles
14 Oversized Spell Cards
1 “Archmage’s Staff” Card
1 Double-Sided Candidate Starter Spells
1 Legendary Spells
11 Spell Cards
98 Standard Sized Cards
17 Bell Tower Offering Cards
2 Consortium Voter Cards
1 Mage Power Reference Cards
6 Scenario Cards
6 Scenario Explanation Cards
30 Scenario Round Cards
13 Supporter Cards
6 Synthesis Item Cards
23 Vault Cards
14 Golem Markers
6 Intelligence Tokens
8 Merit Badge Tokens
22 Marks
12 Orange Marks
2 White Marks
2 Black Marks
2 Purple Marks
2 Blue Marks
2 Green Marks
1 Orange Influence Token
7 Orange Loyalty Badges
6 Wisdom Tokens
Celebrate the best game of the millennium in style!
The Game of the Millennium Promo Pack features 12 alternate art character cards previously only available in the "Game of the Millennium" April Fools' Promotion for Millennium Blades. Highly sought after by collectors, these cards are a must-have for any die-hard Millennium-Blader.
This pack features alternate costumes for all characters from the base set, Set Rotation, and the Card Fusion mini-expansion (#3), and contains previously-unreleased co-op versions of those alternate costumes as well.