Guidelines for Strategy Game Design

Guidelines for Strategy Game Design is a book written by D. Brad Talton Jr, designer of BattleCON, Millennium Blades, Pixel Tactics, Dead by Daylight™: The Board Game, Exceed, and many more.

Each week, a new article is posted containing additional game design advice. Once this blog is complete, a physical edition will be available.

§ 3.2 - The decision funnel expands.

§ 3.2 - The decision funnel expands.

A game’s decisions and mechanics should naturally lead to an increase in potential choices and strategies as the game goes on. At the start of the game, there are a few decisions to make and a few strategies open to players.

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§ 2.5 - Tactics offer discovered play.

§ 2.5 - Tactics offer discovered play.

Discovered play, (I like to call it “cleverness”) is a term to describe when a player finds a new way to use the game’s tools. This is the euphoric feeling players experience as their skills advance mid-game.

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