Argent: Mancers of the University

$39.99

Use Intrigue, Magic, and Cunning to master the Consortium

Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.

Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.

This product requires the base game Argent: The Consortium.

What's In The Box
    • 13 Mage Pawns, represented by their hats in the icons in the game.
      • 1 Divinity Mages
      • 1 Mysticism Mages
      • 1 Natural Magick Mages
      • 1 Neutral Mages
      • 1 Planar Studies Mages
      • 1 Sorcery Mages
      • 7 Technomancy Mages

    • 1 Double-Sided Candidate Sheets
    • 6 Double-Sided University Board Titles

    •  14 Oversized Spell Cards
      • 1 “Archmage’s Staff” Card
      • 1 Double-Sided Candidate Starter Spells
      • 1 Legendary Spells
      • 11 Spell Cards
    • 98 Standard Sized Cards
      • 17 Bell Tower Offering Cards
      • 2 Consortium Voter Cards
      • 1 Mage Power Reference Cards
      • 6 Scenario Cards
        • 6 Scenario Explanation Cards
        • 30 Scenario Round Cards
      • 13 Supporter Cards
      • 6 Synthesis Item Cards
      • 23 Vault Cards

    • 14 Golem Markers
    • 6 Intelligence Tokens
    • 8 Merit Badge Tokens
    • 22 Marks
      • 12 Orange Marks
      • 2 White Marks
      • 2 Black Marks
      • 2 Purple Marks
      • 2 Blue Marks
      • 2 Green Marks
    • 1 Orange Influence Token
    • 7 Orange Loyalty Badges
    • 6 Wisdom Tokens
How To Play