How many XPN Rewards do you want to use?
Design Series
The Making of Dead by Daylight™: The Board Game (Part 8: Other Games you Should Play)
As a designer, it’s important to play lots of games and to ‘collect’ all the different mechanics out there in the wor...
Read more
The Making of Dead by Daylight™: The Board Game (Part 7: Making Survivors)
Creating the Survivors was an interesting puzzle. Killers have a lot of built-in personality through Killer Powers an...
Read more
The Making of Dead by Daylight™: The Board Game (Part 6: Making Killers)
Building Killers was one of the most interesting and challenging parts of creating Dead by Daylight: The Board Game.
...
Read more
Part 5: Mechanics Sacrificed in the Basement
Welcome back!
Last week, I shared some mechanics that made it into the final game. This week, I’ll talk about the on...
Read more
The Making of Dead by Daylight™: The Board Game (Part 4: Mechanics that Escaped the Trial)
Many of the mechanics in the board game changed significantly over the course of design, but eventually they “escaped...
Read more
The Making of Dead by Daylight™: The Board Game (Part 3: High-Stakes Hide and Seek)
Welcome to The Making of Dead by Daylight™: The Board Game! In these blogs, I’ll share a few of the details on how th...
Read more
The Making of Dead by Daylight™: The Board Game (Part 2: A Functional Collector’s Item)
Welcome to The Making of Dead by Daylight™: The Board Game! In these blogs, I’ll share a few of the details on how th...
Read more
The Making of Dead by Daylight™: The Board Game (Part 1: Cooperative Murder Battleship)
Welcome to The Making of Dead by Daylight™: The Board Game! In these blogs, I’ll share a few of the details on how th...
Read more
Strategy-Centered Design
Thinking in terms of ‘Strategies’ rather than ‘Actions’ will help your designs adapt to the way players actually play...
Read more
System-Oriented Design
Building your game with Systems will streamline your design process and keep your game compartmentalized and agile.
T...
Read more
Experience-Focused Design
Thinking in terms of ‘Experience’ will help you design a game that fulfills its promise to players.
In designing a ga...
Read more
You need a Design Process!
People often ask “how can I get good at designing games?” or “what’s the best thing I can do to become a game designe...
Read more