Use Intrigue, Magic, and Cunning to master the Consortium
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
Use Intrigue, Magic, and Cunning to master the Consortium
Feel that sea breeze in Argent: Summer Break! It's time to go on vacation and add some beach fun to the Argent University with lighthearted scenarios, enchanted gear, new supporters, and more. In this holiday expansion, acquire a yacht and use it to bribe the Consortium for votes... you still want to be Chancellor after all, at least after your suntan.
Use Intrigue, Magic, and Cunning to master the Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
Players
Ages
Play Time
Learning Curve
2-5
12+
30-120 min
High
What's In The Box
35 Mage Pawns, represented by their hats in the icons in the game.
As Above, So Below introduces two new factions to the world of Empyreal: Spells & Stem. The enigmatic Underlands Dispatch, which connects the surface world of Indines to a secret realm below; and Starchaser Rails, which links alternate dimensions and planes together through space.
Experience additional modules for Empyreal, and expand your game up to 8 players!
Two new companies: Starchaser Rails and Underlands Dispatch
Solo Automa rules with 8 different AI opponents to challenge alone or integrate into larger games.
7-player & 8-player game rules and materials
8 Metros provide new game variants to explore
Alternate captains for each of the 6 base game companies, and the two new companies.
New Specialists, new awards, and new spellcars for even more play variety!
The Deluxe Edition Upgrade enhances Empyreal: Spells & Steam with new, foil embossed company boards and enhanced two-tone resource tokens. While the base game is a spectacle in itself, the Deluxe Edition takes the game to new heights with incredible production quality!
Also includes a full-size artbook!
The Deluxe Edition requires Empyreal: Spells & Steam (sold separately) to play.
Four additional metros and three new specialists for your Empyreal: Spells & Steam game.
Explore the frozen north and visit the White Palace, or delve deep into the jungles of the lost continent of Amalao and their capital of Czanthine. Build to the crystal city of Jeltz or the thriving boom town of Aerie!
This is an expansion. Requires Empyreal: Spells & Steam to play.
Become a railway magnate in a beautifully rendered fantasy world!
Use mystical trains to cross a diverse landscape and gather exotic goods. Each contract you fulfill builds up your company, introducing new abilities and redefining how you play. Build the ultimate railway company and conquer the frontier—with magic!
Empyreal: Spells & Steam plays 2–6 Players and is quick to set-up and play, and easy to store. At just 20 minutes per player, the game can be described as an "express" train game, but the huge variety of options and powers mean that each game will reveal new strategies, in classic Level 99 style. It's also surprisingly confrontational and cutthroat, as the genre goes.
Only the savviest and most creative industrialist will be able to lead the world of Indines into the modern era!
Players
Ages
Play Time
Learning Curve
2-6
12+
20 min per Player
Moderate
🚂 Choose one of 6 companies and 8 captains to lead your empire!
🚂 Build your own engine with over 60 cars to traverse the landscape!
🚂 Hire over 40 Specialists to assist your operations!
🚂 Plan deliveries to snipe goods from your rivals!
🚂 A premium game with top-notch components!
🚂 Deep Gateway Game—Designed for new players and veterans alike!
What's In The Box
6 Company Folios
6 Terrain Boards
210 Train Car Minis (35 each in 6 different colors)
8 Captain Placards
67 Spellcar Tiles
51 Specialist Tiles
20 Wasteland Tiles
210 Goods Tokens (35 each in 6 different colors)
30 Demand Tiles (5 each in 6 different colors)
10 Award Tiles
12 City Stands
6 Conductor Pawns (1 each in 6 different colors)
60 Mana Crystals
1 Start Player Token
Critical Acclaim for Empyreal
“10/10. This game is phenomenal! Perfect mid-weight euro with gorgeous art, theme and components.” - A Fan on BGG
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“Such a great game, with amazing production quality in every piece. It plays really smoothly and there's a lot of options turn to turn so there's a ton of strategies available and each player can have their own different path but the game can still end up super close every time.” - A Fan on BGG
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"If you ever found yourself sitting around Ticket to Ride wishing you could blow up opponents' trains getting in your way, Empyreal may be for you!" - Cardboard Republic
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"From a set of players new to the euro-style, Empyreal introduced the genre in an exciting way that's not overly daunting within a beautiful theme." - Critcamp
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"Empyreal is a train game that feels unlike any other train game... very clever." - Roll for Crit
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"Empyreal puts a whole modern twist on the train genre... and it's magical!" - Cardboard Stacker
Ward yourself from evil with this 1" collector's pin of Seijun, from the world of Seventh Cross!
"After the first age, not all of the great spirits fell asleep. A few still remain to watch over the world, preserving balance. Though their original task was to await the return of the three dragon gods, many now desire to keep the elder spirits in slumber forever, to remain masters of the world they have shepherded."
And now, for the first time ever, Seijun's power has been made available outside conventions!
This high-quality enamel pin features two mounting spikes to ensure that it remains upright on clothing and apparel, and is an officially licensed Pinny Arcade product.
Get ready for all-out war by one of these special neoprene playmats for Pixel Tactics!
This playmat is compatible with all Pixel Tactics games, and features marked slots to help you identify Vanguard, Flank, and Rear rows!
The art and story of Level 99’s World of Indines, finally revealed for new and old fans alike!
For nearly a decade, Level 99 Games has published games and expansions for BattleCON, Pixel Tactics, Argent, and Empyreal set in overarching World of Indines. Fans have clamored for details on the characters and setting underpinning these games for years, and the Grand Chronicle finally provides the answers to their questions—and a whole lot more!
This book is a passion project for all lovers of fantasy, written to stand alone as a work of world-building to spark curiosity and imagination alike. With dozens of new and lavish art pieces that bring the setting to life, the Grand Chronicle tells the story behind of the World of Indines’ past and its future to come!
Contents
Hardcover
250+ pages
15 new landscape illustrations by ShoZ
18 new story illustrations by Sinlaire
15 story chapters detailing the narrative of Indines
Classic illustrations by Nokomento, Fabio Fontes, and WickedAlucard
The complete stories of BattleCON, Argent, Empyreal, and more
All-new details and untold stories of the characters and history of Indines