Use Intrigue, Magic, and Cunning to master the Consortium
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
Use Intrigue, Magic, and Cunning to master the Consortium
Feel that sea breeze in Argent: Summer Break! It's time to go on vacation and add some beach fun to the Argent University with lighthearted scenarios, enchanted gear, new supporters, and more. In this holiday expansion, acquire a yacht and use it to bribe the Consortium for votes... you still want to be Chancellor after all, at least after your suntan.
Use Intrigue, Magic, and Cunning to master the Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
Players
Ages
Play Time
Learning Curve
2-5
12+
30-120 min
High
What's In The Box
35 Mage Pawns, represented by their hats in the icons in the game.
1 Archmage’s Apprentice
6 Divinity Mages
6 Mysticism Mages
6 Natural Magick Mages
4 Neutral Mages
6 Planar Studies Mages
6 Sorcery Mages
40 Plastic Coins
10 Golden Coins (equal to 5 Gold)
30 Silver Coins (equal to 1 Gold)
50 Plastic Mana Crystals
1 Consortium Board and Influence Tracker
6 Double-Sided Candidate Sheets
15 Double-Sided University Board Titles
36 Oversized Spell Cards
6 Candidate Starter Spells
5 Legendary Spells
25 Spell Cards
105 Standard Sized Cards
5 Bell Tower Offering Cards
18 Consortium Voter Cards
5 Mage Power Reference Cards
6 Round Cards
36 Supporter Cards
38 Vault Cards
1 Astronomy Tower Marker
1 First Player Marker
6 Influence Tokens
27 Intelligence Tokens
42 Loyalty Badges, 7 each in 6 different colors
60 Marks, 10 of each of 6 different colors
19 Merit Badge Tokens
4 Room Lock Markers
27 Wisdom Tokens
The art and story of Level 99’s World of Indines, finally revealed for new and old fans alike!
For nearly a decade, Level 99 Games has published games and expansions for BattleCON, Pixel Tactics, Argent, and Empyreal set in overarching World of Indines. Fans have clamored for details on the characters and setting underpinning these games for years, and the Grand Chronicle finally provides the answers to their questions—and a whole lot more!
This book is a passion project for all lovers of fantasy, written to stand alone as a work of world-building to spark curiosity and imagination alike. With dozens of new and lavish art pieces that bring the setting to life, the Grand Chronicle tells the story behind of the World of Indines’ past and its future to come!
Contents
Hardcover
250+ pages
15 new landscape illustrations by ShoZ
18 new story illustrations by Sinlaire
15 story chapters detailing the narrative of Indines
Classic illustrations by Nokomento, Fabio Fontes, and WickedAlucard
The complete stories of BattleCON, Argent, Empyreal, and more
All-new details and untold stories of the characters and history of Indines